Game Rules: You take turns battling an enemy who does random moves.
ATTACK button deals damage to the enemy based off of your ATK and their DEF
ATK: Base 5 damage with +0.25 multiplier per ATK point
DEF: -0.2 multiplier on damage taken per DEF point.
Every attack you attempt will give you 5TP, defending gives 20TP but makes you go a turn without dealing any damage, although if you are attacked on the turn you chose defend, you only get half damage taken.
TP is important because it is necessary to heal (Healing gives 25HP).
Another thing you can do with TP is use the special attack, which costs 100TP to use. This attack deals 55 damage
NOTE: I know this website isn't the most pretty thing to look at. But this is mostly focused on the logic more than the website design itself. I plan on improving the design in my unit 10 project, where the game will have teams, and different attack types.